This are the actual changes that WILL be in 0.97
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Game is now properly using its high textures for the next stuff:
*I also made several textures for the lensflares and so.*
- Clouds
- Sparks
- Some lighting textures
- lensflares
- Smoke
- Fire
- Fog
- Rocks
- Some ground textures
- Some sky textures
- vegetation
- water
- explosions
- debris
- some atmospheric effects
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Headlight changes:
DISCLAIMER: HEADLIGHT SHADOWS FLICKERING COULD HAPPEN DEPENDING ON YOUR GAME PERFORMANCE AND MAYBE IF YOU ARE USING ANY TXAA CONFIGURATION.
-Headlight shadows are now working properly.
-Changed the distance of the actual texture in order to make the overall look more realistic
-Changed the intensity of the light reflection and the overall texture.
-Headlight colors are now properly applied to new and older cars.
-Made a new texture for the lensflares.
-Changed the shadow bias so flickering should be fixed, still read the big disclaimer.
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Lighting changes:
The following changes has been specifically made and tested by myself. This will ensure the best quality possible for the game TOD (Time Of Day) Cycle day-night and Weather Clear-Cloudy-Storm.
-Sun light color has been changed for every tod in order to clean up the horrible washed up colors that ubisoft put into the final game.
-SSAO Visibility and strength has been increased for every tod.
-Exposure has been adjusted aswell for every tod. To ensure better colors and visibility.
-White point has been reduced for better white balance.
-Sun light intensity has been adjusted for every tod.
-Sky intensity has been adjusted for every tod.
-Shadows has been adjusted.
-Overall light intensity has been adjusted and/or increased for every tod.
-Headlights and streetlights are now enabled for every tod in storm weather. Due to being now really dark like it should be.
-Increased light probes intensity in order to make night not that dark.
-Other minor changes.
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Rain changes:
-Intensity has been changed.
-Splashes intensity and size increased.
-Cascades intensity and distance changed.
-Rain streak intensity increased.
-Now it should rain more frequently
-Other changes.
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The rest of the changes:
-Fog has been changed and increased for storm weather.
-Fog has been increased for clear day weather.
-New bloom adapted and changed for every tod and every weather.
-New colorgrading settings to adapt and change the new lighting.
-Added new sky settings for every tod and every weather.
-Civilian density increased to maximum values to ensure its not a ghost town.
-Helicopter and Police volumetric lights intensity increased.
-Aiden's coat movement and wave speed reduced so it doesn't wave like crazy.
-Normal Camera slighly changed.
-DOF intensity and distance slighly changed.
And many other changes and additions. This is almost the final version so I hope everything works correctly and fine. Sorry to dissapoint the trolls and haters.
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As it seems on the forums at least i'm the only one who explains and shows real changes. A shame that they choose to lie.
Release will be available very soon. 24 hours from now probably.